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Educated in England. Advanced Level Exams in Math’s and Engineering Drawing.


Work Experience

January 1997 – Present

The Neverhood. Senior Artist and Partner. Responsible for background artwork for Skull Monkeys and Boombots. Experience included sculpting and photographing models to create 2D textures. 3D creation of levels and models within 3D Studio Max. Design and creation of both 2D and 3D levels.

January 1994 – January 1997

Shiny Entertainment, Lead Artist. Background artwork for Earthworm Jim 1 and 2, initial work on Wild 9’s.

August 1991 – December 1993

Virgin Games Inc. Lead Artist Cool Spot, Global Gladiators. Stand in Art Director Disney’s Alladin

1983 – August 1991

Worked in England in early 80’s programming complete games. By 1987 I started concentrating mainly on the art for games doing entire background and animation for Commodore 64, ZX Spectrum and NES games.



Boombots, Skull Monkeys, Wild 9’s, Earthworm Jim 1 and 2, Earthworm Jim Sega CD, Alladin, Coolspot, Global Gladiators, etc,etc.

Software Experience

3D Studio Max, Photoshop, Fractal Paint, Premier,