Brian Belfield
OBJECTIVE: |
Position as Programmer/Designer/Artist. |
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EXPERIENCE: |
1995 to Present- Game design and development. The Neverhood, Mission Viejo, California. Programmer: Boombots (PlayStation) Skullmonkeys (PlayStation) The Neverhood (Windows/DirectX) 1992 to 1995- Game design and development. Blue Sky Software, San Diego, California. Lead programmer, designer: Spider-Man, Web of Fire (32X) Programmer: Joe Montana Football (Genesis) World Series Baseball (Genesis) Jurassic Park (Genesis) 1987 to 1992- Product design and development. Chariot Software Group, San Diego, California. Lead programmer, programmer, or designer: Eco Adventures in the Rainforest (MS DOS) Eco Adventures in the Oceans (MS DOS) MicroTest for Windows (Windows) MicroGuide (MS DOS, 3 products) MicroTest (MS DOS, 3 products) 1984 to 1986- Freelance illustration. |
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EDUCATION: |
1987- Certificate in Computer Information Science. Coleman College, La Mesa, California. Honors Graduate. G.P.A. of 4.0 1980 to 1984- Bachelor of Art degree in Illustration. Art Center College of Design, Pasadena, California. |